I created a bunch of creature designs during the early phases of Rogue Core's development. At the time, we didn't really know what the enemies from the Core should look like, so I explored a wide range of different ideas. Some designs leaned more into the bug like designs known from DRG, others more alien and horror themed. A lot of them were simply experiments to figure out what felt right. None of the concepts made it into the final game, but they were an important part of shaping the visual identity of the creatures from the core.